Llama Drama

Privacy Policy

Llama Drama · Effective 29 October 2026

Llama Drama is a party game, not a data business. There are no accounts, no ads and no tracking. Almost everything stays on your devices. This policy explains exactly what the game and this website handle, why, and how to have it deleted.

1. Who we are

Llama Drama is made by Spaghettcode, the Netherlands, KvK 76459047, VAT NL003089082B87 ("we", "us"). We are the controller of the personal data described here.

This policy covers the Llama Drama app on Meta Quest, Android phones and iPhone, and this website (spaghettcode.com). For any privacy question or request, emailprivacy@spaghettcode.com.

2. The short version

WhatWhere it goesWhy
Crash and error reports (what went wrong, device model, system version, game version, a random installation ID)Unity Technologies, our crash-reporting providerTo find and fix crashes
Your llama name, your look and level, your moves and button pressesOnly the other devices in your party, directlyTo play together
A simplified layout of your room and the world built on itOnly the phones in your party, directlySo everyone plays in the same world
Settings, progress, unlocked looks, local log filesStays on your deviceTo remember your progress and preferences
Ownership check (Meta Quest)MetaTo confirm you own the game
Emails you send usUs, through our email providerTo answer you
Website requests (IP address, browser)Cloudflare, our web hostTo deliver and protect this site

3. What the game handles and why

3.1 Crash and error reports

Llama Drama is built with Unity. When the game crashes, freezes or hits an error, Unity's crash reporting sends a report to Unity Technologies over an encrypted connection. A report contains the technical error and where it happened in the code, your device model and operating system version, the game's version, and a random installation identifier that Unity creates. Like any internet request, it reaches Unity from your device's IP address.

Reports contain no name, email address, contacts, location, photos or anything you type, and we cannot link them to you. We use them only to fix bugs and keep the game stable.

3.2 Meta Quest platform

On Meta Quest, Meta's operating system checks that your Meta account owns Llama Drama when the game starts. The game itself does not read your Meta user ID, your name, your friends or your avatar. The headset's Report button opens Meta's own reporting tool; reports go to Meta. Meta's software in the app may also send technical usage and performance data to Meta. Meta handles all of this under the Meta Quest privacy policy.

3.3 Playing in a party

To play together, the devices in a party connect to each other directly; the game does not run through our servers. Within a party, the devices exchange:

The same applies when a phone joins by typing the host's address instead of the code.

3.4 Stored on your device

The game keeps these on your own device, and we never receive them:

The logs never leave your device unless you send them to us yourself. On iPhone they are visible in the Files app.

3.5 When you contact us

If you email us, we receive your email address, your message and anything you attach, such as logs or screenshots. We use it only to help you.

4. Mixed reality and your room

The Giant's headset uses the room setup that Meta's operating system keeps on the headset, and the headset's live depth sensing so the world can hide behind your real furniture. Depth and hand tracking are used only on the headset, as you play; they are never stored or sent. The game never receives images from the headset's cameras.

From your room setup, the game makes a simplified layout (the shape of the floor, heights, the world built on it, and an ID for the room) and sends it only to the phones in your party, so everyone plays in the same world. Phones keep it in memory and drop it when the party ends.

5. This website

spaghettcode.com is hosted by Cloudflare. To deliver and protect the site, Cloudflare processes technical data such as your IP address, your browser and the page you request. The site uses no cookies, no analytics and no tracking, and loads nothing from other companies. The store buttons take you to Meta, Google or Apple, whose own privacy policies apply there.

6. What we don't do

7. Legal bases

Under the EU and UK GDPR, we rely on:

8. Who else handles data

These companies process data for us, only for the purposes above:

We require them to protect personal data at least as well as this policy does. The stores and platforms you use (Meta, Google and Apple) process data under their own privacy policies when you get or run the app through them: Meta,Google, Apple.

9. Security

Crash reports, this website and our email use encrypted connections. Party traffic goes directly between the devices in your party and is not encrypted, so play on networks you trust. We keep the data we hold to a minimum and limit who can access it. If we ever add an online service, such as a relay server for parties, we will update this policy before that version of the game is released.

10. Retention and deletion

Ask us to delete your data

Email privacy@spaghettcode.com with the subject "Delete my data". It is free, and we answer within 30 days. We will delete everything we hold that we can link to you, such as your emails. Because there are no accounts and crash reports contain nothing that identifies you, we usually cannot find a particular crash report; those expire automatically. If we must keep something by law, we'll tell you what and why.

11. Your rights

Under the GDPR and UK GDPR you can ask us for access to your personal data, correction, deletion, restriction, a portable copy, and you can object to our processing. Emailprivacy@spaghettcode.com. You can also complain to a data protection authority; ours is the DutchAutoriteit Persoonsgegevens, or you can contact the one where you live.

US residents: we do not sell or share personal information, do not use it for targeted advertising or profiling, and do not process sensitive personal information. You can ask to know or delete what we hold by emailing us, and we won't treat you differently for asking.

12. Children

Llama Drama is not directed at children under 13 (or the minimum age in your country). We don't knowingly collect personal data from children: there are no accounts or chat, and nearly everything stays on the device. The llama name is free text, so parents may want to help children pick a name that isn't their real one. If you are a parent and believe we hold your child's data, email us and we will delete it.

13. International transfers

We are based in the European Union. Unity and Cloudflare may process data in the United States and other countries. Where they do, the transfer is covered by the EU–US Data Privacy Framework or by the European Commission's Standard Contractual Clauses.

14. Changes

We will update this page when the game or this website changes how data is handled, and change the effective date at the top. For important changes we will also mention it in the game's update notes.

15. Contact

Spaghettcode, the Netherlands
Privacy: privacy@spaghettcode.com
Support: support@spaghettcode.com